Selected Publications

2023

He, C., Boone, A. P., Hegarty M. (2023). Measuring configural spatial knowledge: individual differences in correlations between pointing and shortcutting. Psychonomic Bulletin & Reviewhttps://doi.org/10.3758/s13423-023-02266-6

2022

He, C., Chrastil, E. R., & Hegarty, M. (2022). A new psychometric task measuring spatial perspective taking in ambulatory virtual reality. Frontiers in Virtual Reality. DOI: https://doi.org/10.3389/frvir.2022.971502

Kasowski, J., and Beyeler, M. (2022). Immersive virtual reality simulations of bionic vision. AHs'22: Augmented Humans Conference 2022, pp.1-12. DOI: https://doi.org/10.1145/3519391.3522752

Rasla, A., & Beyeler, M. (2022, November). The relative importance of depth cues and semantic edges for indoor mobility using simulated prosthetic vision in immersive virtual reality. In Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology (pp. 1-11).

2021

Yu, S., Boone, A. P. He, C., Davis, R. C., Hegarty, M., Chrastil, E. R. &  Jacobs, E. G. (2021). Age-related changes in spatial navigation are evident by midlife and differ by sex. Psychological Science, 32(5), 692-704.

Kasowski, J. Wu, N. and Beyeler, M. (2021). Towards Immersive Virtual Reality Simulations of Bionic Vision. Proceedings of the Augmented Humans (AHs) International Conference 2021: virtual. DOI: https://doi.org/10.1145/3458709.3459003

2019

Boone, A.P., Maghen, B. & Hegarty, M. (2019). Instructions matter: Individual differences in navigation strategy and ability. Memory & Cognition. PDF 

Chrastil, E. R., Nicora, G. L., & Huang, A. (2019). Vision and proprioception make equal contributions to path integration in a novel homing task. Cognition, 192. doi.org/10.1016/j.cognition.2019.06.010

Gunalp, P., Moossaian, T., & Hegarty, M. (2019). Spatial perspective taking: Effects of social, directional, and interactive cues. Memory & Cognition, 1-13. doi.org/10.3758/s13421-019-00910-y

Makransky, G., Terkildsen, T. S., & Mayer, R. E. (2019). Adding immersive virtual reality to a science lab simulation causes more presence but less learning. Learning and Instruction, 00, 000-000. doi.org/10.1016/j.learninstruc.2017.12.007

2018

Boone, A.P., Gong, X & Hegarty, M. (2018). Sex differences in navigation strategy and efficiency. Memory & Cognition. PDF 

Parong, J., & Mayer, R. E. (2018). Learning science in immersive virtual reality. Journal of Educational Psychology. PDF

Chrastil, E. R., Sherrill, K.R., Aselcioglu, I., Hasselmo, M.E., & Stern, C.E. (2017). Individual differences in human path integration abilities correlate with gray matter volume in retrosplenial cortex, hippocampus, and medial prefrontal cortex. eNeuro, 4(2), doi: 10.1523/ENEURO.0346-16.2017

Chrastil, E.R., & Warren, W.H. (2017). Rotational error in path integration: Encoding and execution errors in angle reproduction. Experimental Brain Research 235, 1885-1897. PDF 

2016

Afifi, W. A., Gangi, K., Blascovich, J., Afifi, T. A., Cornik, J., Merrill, A., Ryan, W., Sterling, K. (2016). Mothers' impact on their daughters' cardiovascular reactivity in a high-threat context: An immersive virtual environment study. Human Communication Research, 42, 371-395. doi.org/10.1111/hcre.12085

Barrett, T. J., & Hegarty, M. (2016). Effects of interface and spatial ability on manipulation of virtual models in a STEM domain. Computers in Human Behavior65, 220-231. doi.org/10.1016/j.chb.2016.06.026

Chrastil, E. R., Sherrill, K.R., Hasselmo, M.E., & Stern, C.E. (2016). Which way and how far? Tracking of translation and rotation information for human path integration. Human Brain Mapping, 37, 3636-3655. PDF 

Shine, J. P., Valdés-Herrera, J. P., Hegarty, M., & Wolbers, T. (2016). The human retrosplenial cortex and thalamus code head direction in a global reference frame. The Journal of Neuroscience, 36(24), 6371-6381. doi: https://doi.org/10.1523/JNEUROSCI.1268-15.2016

Stull, A. T. & Hegarty, M. (2016). Model manipulation and learning: Fostering representational competence with virtual and concrete models. Journal of Educational Psychology, 108, 509- 527. https://doi.org/10.1037/edu0000077

2015

Barrett, T. J., Stull, A. T., Hsu, T. M., & Hegarty, M. (2015). Constrained interactivity for relating multiple representations in science: When virtual is better than real. Computers & Education, 81, 69-81. doi.org/10.1016/j.compedu.2014.09.009

Chrastil, E. R., Sherrill, K.R., Hasselmo, M.E., & Stern, C.E. (2015). There and back again: Hippocampus and retrosplenial cortex track homing distance during human path integration. Journal of Neuroscience, 35(46), 15442-15452. doi: https://doi.org/10.1523/JNEUROSCI.1209-15.2015

Chrastil, E.R., & Warren, W. H. (2015). Active and passive spatial learning in human navigation: Acquisition of graph knowledge. Journal of Experimental Psychology: Learning, Memory, & Cognition, 41(4), 1162-1178. PDF 

2014

Chrastil, E.R., & Warren, W.H. (2014). From cognitive maps to cognitive graphs. PLOS ONE, 9 (11), e112544doi.org/10.1371/journal.pone.0112544

2013

Chrastil, E.R., & Warren, W.H. (2013). Active and passive spatial learning in human navigation: Acquisition of survey knowledge. Journal of Experimental Psychology: Learning, Memory, and Cognition, 39(5), 1520-1537doi: 10.1037/a0032382

Stull, A. T., Barrett, T., & Hegarty, M. (2013). Usability of concrete and virtual models in chemistry instruction. Computers in Human Behavior, 29, 2546-2556. PDF 

2012

McCall, C., Tipper, C. M., Blascovich, J., & Grafton, S. T. (2012). Attitudes trigger motor behavior through conditioned associations: neural and behavioral evidence. Social, Cognitive, & Affective Neuroscience, 7: 841-49. PDF

2011

Blascovich, J., & Bailenson, J. (2011). Infinite Reality. New York: HarperCollins. 

2010

Stull, A. T., Hegarty, M., & Mayer, R. E. (2010). Anatomy learning with virtual objects. Cognitive shape processing: Papers from the AAAI Spring Symposium (pp. 39-44). Menlo Park, CA: AAAI Press. PDF 

2006

Hegarty, M., Montello, D. R., Richardson, A. E., Ishikawa, T., & Lovelace, K. (2006) Spatial abilities at different scales: Individual differences in aptitude-test performance and spatial-layout learning. Intelligence, 34, 151-176. doi.org/10.1016/j.intell.2005.09.005

Keehner, M., Lippa, Y., Montello, D. R., Tendick, F., & Hegarty, M (2006). Learning a spatial skill for surgery: How the contributions of abilities change with practice. Applied Cognitive Psychology, 20, 487-503. https://doi.org/10.1002/acp.1198

2005

Bailenson, J. N., Beall, A. C., Loomis, J., Blascovich, J. & Turk, M. (2005). Transformed social interaction, augmented gaze, and social influence in immersive virtual environments. Human Communication Research, 31 (4), 511-537. doi.org/10.1111/j.1468-2958.2005.tb00881.x

2004

Bailenson, J. N., Beall, A. C., Loomis, J., Blascovich, J. & Turk, M. (2004). Transformed social interaction: Decoupling representation from behavior and form in collaborative virtual environments. Presence: Teleoperators & Virtual Environments, 13 (4), 428-441. doi.org/10.1162/1054746041944803

Turk, M., Bailenson, J., Beall, A., Blascovich, J., & Guadagno, R. (2004). Multimodal transformed social interaction. Proceedings of the 6th International Conference on Multimodal Interfaces, 46-52. PDF 

2002

Waller, D., Montello, D. R., Richardson, A. E., & Hegarty, M. (2002). Orientation specificity and spatial updating of memories for layouts. Journal of Experimental Psychology, Learning, Memory & Cognition, 28, 1051-1063. PDF 

1999

Loomis, J. M., Blascovich, J. J. & Beall A. C. (1999). Immersive virtual environment technology as a basic research tool in psychology. Behavior Methods, Instruments and Computers, 31, 557-564. PDF 

Richardson, A. E., Montello, D. & Hegarty, M. (1999). Spatial knowledge acquisition from maps, and from navigation in real and virtual environments. Memory & Cognition, 27, 741-750. PDF