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Eye Witness Testimony
Investigations
by James
Blascovich, Andrew Beall,
Rosanna Guadagno, Alex
Dimov and Jeremy
Bailenson examine the possibility that virtual environments will aid
in our understanding of how witnesses of crimes identify suspects. Current
police lineup procedures rely predominantly on mug photographs when conducting
lineups. We believe that conducting lineups using three-dimensional, digital
busts of heads and bodies offers a number of advantages: witnesses can
view the suspects and distracters from any angle (not just front and profile),
witnesses can move as close or as far from the suspects as they desire,
test administrators can use mathematical models to distance the distracters
from the actual suspects by simply morphing the underlying mesh model
of the suspect, the lineup can occur within the virtual crime scene (i.e.
the suspects and foils can lineup in the context of the actual crime,
and finally, the virtual suspects and distracters can be animated, not
just static. Our current study is examining whether eye-witness recall
is as effective in a virtual line-up as in a real line-up.
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