Publications - Conference Proceedings
Khooshabeh, P., McCall, C., Gandhe, S., Gratch, J., & Blascovich, J. (2011, May). Does it matter if a computer jokes? Proceedings of Conference on Computer Human Interaction. Vancouver, Canada: Human Factors in Computing Systems.
Dehghani, M., Khooshabeh, P., Huang, L., Oganesyan, L., & Gratch, J. (2011). Cultural frame-switching using accented spoken language by a virtual character. Culturally Motivated Virtual Characters Workshop. Presented at the International Conference on Intelligent Virtual Agents, Reykjavik, Iceland: Lecture Notes in Artificial Intelligence, Springer Berlin / Heidelberg.
Khooshabeh, P., Gandhe, S., McCall, C., Gratch, J., Blascovich, J., & Traum, D. R. (2011). The Effects of Virtual Agent Humor and Gaze Behavior on Human-Virtual Agent Proxemics. IVA, 458-459.
Turk, M., Bailenson, J.N., Beall, A.C., Blascovich, J., Guadago, R. (2004, October 14-15). Multimodal transformed social interaction. Proceedings of the ACM Sixth International Conference on Multimodal Interfaces (ICMI), State College, PA, USA.
Bailenson, J. N., Aharoni, E., Beall, A. C., Guadago, R. E., Dimov, A., & Blascovich, J. (2004, October). Comparing behavioral and self-report measures of embodied agents' social presence in immersive virtual environments. Proceedings of the 7th Annual International Workshop on Presence, Valencia, Spain.
Chang, Y., Hu, C., & Turk, M. (2004, June). Probabilistic expression analysis on manifolds. IEEE Conference on Computer Vision and Pattern Recognition. Washington DC, US.
Wang, Y., Jiar, Y., Hu, C., & Turk, M. (2004, January 27-30). Face recognition based on kernel radial basis function networks. Asian Conference on Computer Vision, Korea.
Wang, Y., Jiar, Y., Hu, C., & Turk, M. (2004, January 27-30). Fisher non-negative matrix factorization for learning local features. Asian Conference on Computer Vision, Korea.
Chang, Y., Hu, C., & Turk, M. (2003, October). Manifold of facial expression. IEEE International Workshop on Analysis and Modeling of Faces and Gesture. Nice, France.
Hu, C., Feris, R., & Turk, M. (2003, October). Real-time view-based face alignment using active wavelet networks. IEEE International Workshop on Analysis and Modeling of Faces and Gestures. Nice, France.
Beall, A. C., Bailenson, J. N., Loomis, J., Blascovich, J., & Rex, C. (2003, June). Non-zero-sum mutual gaze in immersive virtual environments. Proceedings of HCI International, Crete, Greece, 22-27.
Khooshabeh, P., McCall, C., Gandhe, S., Gratch, J., & Blascovich, J. (2001). Does it matter if a computer jokes. Proceedings of the 2011 Annual Conference Extended Abstracts on Human factors in Computing Systems - CHI EA 2011, Vancover, BC, Canada, pp. 77-86.
Beall, A. C., Loomis, J. M., Philbeck, J. W., & Fikes, T. G. (1995). Absolute motion parallax weakly determines visual scale in real and virtual environments. Proceedings of Conference on Human Vision, Visual Processing, and Digital Display (pp. 228-297). Belligham, WA: Society of Photo-Optical Instrumentation Engineers.
Zahorik, P., Wightman, F.L., & Kistler, D.J. (1995). On the discriminability of virtual and real sound sources. Proceedings of the ASSP (IEEE) Workshop on Applications of Signal Processing to Audio and Acoustics, New York, NY: IEEE Press.